All work
Natural Archery
Particle effects for a nature-themed bow and arrow, made in Godot for FIT3097 Assignment 2.
Video

Presentation
Gallery
Overview
Natural Archery is a set of particle effects for a bow and arrow, built entirely in Godot. Every effect keeps to a natural leaf-and-forest theme.
What I did
I built and tuned the mesh-to-particle replacement, especially on the posed character mesh.
I then brought my vision for the effects to life: leaves explode from the bow, spin and turn into daggers. A headshot turns the enemy into leaves that dissipate, and as a subtle touch, the leaves on the bow regrow after each shot.
What I learned
[What I learned: one or two honest takeaways.]





