Portfolio
All work

Natural Archery

Particle effects for a nature-themed bow and arrow, made in Godot for FIT3097 Assignment 2.

Role
Technical Artist
Team
Solo
Tools
Godot
Year
2026

Video

Presentation

Overview

Natural Archery is a set of particle effects for a bow and arrow, built entirely in Godot. Every effect keeps to a natural leaf-and-forest theme.

What I did

I built and tuned the mesh-to-particle replacement, especially on the posed character mesh.

I then brought my vision for the effects to life: leaves explode from the bow, spin and turn into daggers. A headshot turns the enemy into leaves that dissipate, and as a subtle touch, the leaves on the bow regrow after each shot.

What I learned

[What I learned: one or two honest takeaways.]